← Work Case study · University team project · 2025
Mad Maze
An application that generates perfect and random mazes, with several game modes and a world inspired by Mad Max.
- Setting
- University project, 2nd year — 2025
- Team
- 4 students
- Role
- Java / JavaFX developer: interface and game modes
- Stack
- Java, JavaFX, MVC, SOLID
Context
Build an application that generates perfect and random mazes from user-chosen settings, with complete game modes: free play, progression and bonus modes.
I mainly worked on the Mad Max-inspired interface and on the game modes' logic.
What I did
Procedural generation
Algorithms that create perfect or random mazes.
JavaFX interface
Interactive screens for every game mode.
Architecture
The MVC pattern and SOLID principles, applied strictly.
Soft skills
Autonomy
Researching and learning about graphs and mazes.
Creativity
Art direction for a consistent post-apocalyptic world.
Organisation
Splitting complex tasks so we wouldn't block each other.
Screens
Scroll sideways — click to enlarge
Debrief
What I learned
The hardest part was keeping the code clean with MVC. It was tempting to mix maze generation with JavaFX rendering. When we hit scalability problems, we refactored part of the code to properly separate views from controllers.
What I'd do differently
I'd start with TDD and JUnit from day one. Automated tests would have checked on every change that our algorithms never generate an unsolvable maze.